hiya, i'm andy jia
aka "rmfandyplayz" or "rmfz"
i'm exploring user interface and user experience design, particularly in video games!
hiya, i'm andy jia
aka "rmfandyplayz" or "rmfz"
i'm exploring user interface and user experience design, particularly in video games!
here's some perhaps cool stuff i've taken apart in or created:
be careful when seeing my name on places not listed here -- that user probably isn't me!
obligatory about me:
i've been making games since 5th grade. currently, i'm a freshman at university of utah studying software engineering with an emphasis in game design (tl;dr game development but i focus on programming more). in some of my free time, i am also self-teaching myself user interface & user experience design (UI/UX).
why ui? well, i've sure got a monologue for that!
good ui always go unnoticed because it removes the fact that the player has to think about what they're interacting with. therefore, they can focus on what's important: the gameplay, the environment, the story, and all the art that the rest of the development team poured their hearts and souls into. however, bad ui always gets noticed immediately since it blocks the player from seamlessly interacting with the experience.
in many ways, you can think of it like an "important background character". nobody cares about that guy. but secretly under the hood, they're the ones keeping the world from being destroyed. and if that important background character in question can no longer perform that duty, then that's when people notice... oh wow, the world's being torn apart!
obviously, that's quite the stretch, but it's still accurate in a lot of ways. quite frankly, you can build a game all you want. however, ui is still the thing that actually allows the player to interact with whatever you made. without it... well, you're kinda cooked lol
so... what is my dream? well, i want to be that "important background character" to game studios out there. i want to help design and code in UI that players don't complain about. i want to help you achieve that "important background character" thing i've rambled on earlier. because ultimately, your players should be more concerned with whatever the rest of your team made, and not some clunky, illogically-placed buttons on the screen.
contact:
[INTJ - A] if u want a general gauge of what i'm like lol (here are my full results)
also if you're wondering why my username sounds like some cringe ahh 2016 gaming youtuber name, it's because i made it up when i was like 2 nanoseconds old and now i'm too lazy to change it